SAN FRANCISCO – Figma’s second-quarter revenue rose 48% from a year earlier to $370.1 million as the design software company began turning artificial intelligence use into a larger part of its business.
The company said the quarter was its first full period of AI credit monetization. More than 80% of customers with over $10,000 in annual recurring revenue were using AI credits weekly as of June 30, according to Figma’s earnings release.
Adoption extended beyond credit consumption. Figma said more than half of those larger customers were using the Figma agent each week as of July 31. The first-party agent is built into the design canvas and can automate repetitive work, generate motion and visual effects and follow team-specific processes.
The expansion is expensive. Figma reported $167.3 million in generally accepted accounting principles research and development expense for the quarter, more than double the $83.1 million reported a year earlier. The company posted a GAAP operating loss of $117.3 million and a negative 32% operating margin. On a non-GAAP basis, operating income was $36.1 million and the operating margin was 10%.
Figma raised its full-year revenue forecast to between $1.463 billion and $1.467 billion, which would represent about 39% growth at the midpoint. It projected a full-year non-GAAP operating margin of about 9% at the midpoint of its guidance.
The results give investors and software operators a clearer view of the AI trade-off. New features can expand usage and create new revenue through credits, but the models, infrastructure and product work behind those features can also increase costs quickly.
