Roblox reported Oct. 29, 2026, that third-quarter revenue rose 16% to $1.572 billion while bookings fell 12% to $1.697 billion, giving developers and commercial partners a split picture of growth on the gaming platform.

The results cover the three months ended Sept. 30. Revenue increased from $1.360 billion a year earlier, while bookings declined from $1.922 billion, according to the company’s shareholder letter.

Revenue and spending diverge

Bookings and revenue measure different things. Roblox initially defers much of its bookings and recognizes the corresponding revenue over time. The company said its fourth-quarter revenue will include recognition of earlier bookings, particularly the elevated amounts recorded in 2025.

Investing.com reported that third-quarter revenue exceeded analysts’ $1.46 billion estimate and bookings beat the $1.63 billion estimate. A year-over-year decline therefore did not prevent bookings from exceeding Wall Street’s expectations for this quarter.

Roblox’s loss attributable to common stockholders narrowed to $227 million from $256 million. That is distinct from its consolidated net loss, which was $230 million.

A lower holiday-quarter bookings forecast

For the fourth quarter, Roblox forecast bookings of $1.89 billion to $2.00 billion, down 10% to 15% from a year earlier. Investing.com put the analyst consensus at $2.01 billion.

The company nevertheless expects fourth-quarter revenue of $1.47 billion to $1.58 billion, representing growth of 4% to 12%. Those figures are guidance, not completed sales.

The distinction matters when assessing the platform’s business trajectory: rising recognized revenue does not, by itself, establish that current bookings are expanding at the same pace.